BitterBuster Building
Overview
This document provides the details on how to make a build for BitterBuster.
Building
- Click on
File -> Build Settings
to open the Build Settings window - Select the desired platform for building (WebGL, Windows, Linux, Mac). If development logging is needed, check the "Development Build" box
- Click on "Build". This will open a window to select a folder to output the build, then start the build
Hosting a Web Build
For testing, the HAI team used itch.io to host easily shareable web builds. Below are instructions on how to set up your own test builds.
- Make a WebGL build in Unity and ZIP together all the files in the output build folder
- Log in or register for an account on itch.io
- Go to the new project page
- Fill in fields for project name, description, etc. For "Kind of project", select
HTML
- Under "Uploads", click on "Upload files" and select the zip file from step 1. You can also upload other builds (Windows, Linux) for easy sharing
- You can alter the viewport dimensions, but as the game runs on 16:9 aspect ratio, we have often tested with 1280x720px
- At the bottom of the page, you are able to set privacy restrictions on the build. Generally, we select "Restricted" and check the "Also allow a password to view page"
- Once everything is set up, click on the "Save & view page" button at the bottom of the page